If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card
run Fervors to give those tokens haste, run Aggravated Assault to get extra combats and therefore extra +1/+1 counters from Edgar Markov, and run any/all of the cheap vampire creatures and their associated lords
Gavin Verhey: Great question
As competitive battlers will know, Water/Ground is one of the best defensive typings in the game, weak only to Grass (albeit 4x weak)
Dreadnaw Ability: Impregnable Shell If an attack from your opponent's Pokmon would deal 200 damage or more to this Pokmon, prevent that damage
If the battle is ending and you're in need of a heavy hitter, use the default stats